All 22 Pokémon Guide

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All 22 Pokémon 17–0 Challenge helper

Every round of the 17–0 Challenge rolls a region and a type, and you pick one matching Pokémon for an open spot. Twenty-two rounds later your team plays 17 games. This page shows the best pick for every roll and what your Team Score means for the season.

Pick helper

Set the roll you got and the spots you still have open.

Open spots

Best pick for every region and type

The highest fit among non-Legendary Pokémon for each roll, at whichever of the 3-4 / fullback spots suits it best. A dash means the region has no Pokémon of that type, so the game never rolls it. Tap a sprite for that Pokémon's full ratings.

How the challenge works

Team Score and the odds of 17–0

Team ScoreChance of 17–0Average record
700under 0.1%10.4–6.6
8000.2%13.0–4.0
8501.9%14.1–2.9
9008.8%15.0–2.0
92516%15.4–1.6
95024%15.8–1.2
97535%16.0–1.0
100045%16.3–0.7

Even a perfect 1000 loses a game more often than not, because the top opponents are rated in the high 800s and 900s. A season with a couple of losses is the normal result for a very good team. How Team Score is worked out.

Tips that follow from the scoring