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All 22 Pokémon Franchise guide: best team, cap and evolutions

Franchise came to ALL-22 PRO on October 15, 2026: the 32 gyms of Kanto, Johto, Hoenn and Sinnoh, 17-game seasons, a $250M salary cap, drafts, trades and players who level up, evolve and retire. We made 70 new leagues with the game's own Franchise code and played every game of each first season in its real engine. The strongest starts are Sunyshore, Saffron and Veilstone; the hardest are Goldenrod, Hearthome and Lavaridge.

Every gym ranked · What wins · Evolution · Growth and aging · Cap and contracts · Bringing your team

Which gym to pick: all 32 ranked

Average over 70 simulated first seasons, CPU against CPU on the league's neutral settings. Wins out of 17; playoffs and title are the share of seasons the team made the playoffs and won the Indigo Bowl. OVR is the average of the starters' overall ratings; cap room is what is left under the $250M cap on day one. Tap a gym for its full starting roster.

#GymTypeWinsPlayoffsTitleOVRCap roomUsual QB
1Sunyshore VolknerElectric14.1100%21%79$17.9MPorygon-ZPorygon-Z 91
2Saffron SabrinaPsychic12.190%14%77$16.8MAlakazamAlakazam 96
3Veilstone MayleneFighting11.481%10%77$17.3MPorygon-ZPorygon-Z 91
4Azalea BugsyBug11.087%4%77$16.9MSunfloraSunflora 57
5Vermilion Lt. SurgeElectric10.880%13%76$19.0MRaichuRaichu 68
6Viridian GiovanniGround10.567%4%76$18.2MKadabraKadabra 71
7Cianwood ChuckFighting10.370%6%76$17.7MPolitoedPolitoed 66
8Eterna GardeniaGrass10.267%7%75$16.7MRoseradeRoserade 86
9Oreburgh RoarkRock10.257%3%79$18.8MGlaceonGlaceon 77
10Sootopolis WallaceWater10.067%4%76$16.5MMiloticMilotic 84
11Fortree WinonaFlying9.757%3%76$18.5MMasquerainMasquerain 61
12Mossdeep Tate & LizaPsychic9.350%3%77$18.5MGardevoirGardevoir 94
13Snowpoint CandiceIce9.049%3%74$18.6MGlaceonGlaceon 76
14Cinnabar Island BlaineFire8.846%0%76$19.5MFlareonFlareon 74
15Mahogany PryceIce8.543%0%75$16.8MPolitoedPolitoed 66
16Rustboro RoxanneRock8.449%0%77$17.3MGrumpigGrumpig 78
17Mauville WattsonElectric8.337%1%74$17.1MManectricManectric 67
18Violet FalknerFlying8.146%0%76$18.4MNoctowlNoctowl 64
19Dewford BrawlyFighting8.036%0%75$17.6MBlazikenBlaziken 75
20Celadon ErikaGrass7.727%0%76$18.0MExeggutorExeggutor 88
21Cerulean MistyWater7.727%0%76$17.6MVaporeonVaporeon 82
22Pewter BrockRock7.326%1%76$16.5MOmastarOmastar 60
23Olivine JasmineSteel7.327%0%76$17.6MTyphlosionTyphlosion 80
24Ecruteak MortyGhost7.131%0%72$16.8MHoundoomHoundoom 77
25Petalburg NormanNormal7.026%0%72$17.8MSlakingSlaking 92
26Blackthorn ClairDragon6.817%0%75$18.2MKingdraKingdra 76
27Pastoria Crasher WakeWater6.69%0%71$18.9MEmpoleonEmpoleon 75
28Fuchsia KogaPoison6.414%0%75$16.2MVenusaurVenusaur 74
29Canalave ByronSteel5.810%0%75$18.2MPorygon-ZPorygon-Z 91
30Lavaridge FlanneryFire5.01%0%71$16.0MMasquerainMasquerain 62
31Hearthome FantinaGhost4.84%1%76$17.3MDrifblimDrifblim 68
32Goldenrod WhitneyNormal4.11%0%72$16.5MBlisseyBlissey 75

Best in each conference: Kanto–Johto: Saffron (12.1 wins) and Azalea (11.0 wins); Hoenn–Sinnoh: Sunyshore (14.1 wins) and Veilstone (11.4 wins). Every gym's starters average between 71 and 79 OVR. These are first seasons: backups, ages, levels and tiers are rolled fresh for every league, and from then on your trades, drafts and depth chart decide. Playing your own games instead of simming them changes these numbers too.

What wins in Franchise

Across 2,240 simulated team-seasons, a team whose 22 starters averaged 5 OVR more won about 3.8 more games. Offense and defense counted about the same (5 more OVR on offense was worth 2.2 wins, on defense 2.0). The quarterback on his own mattered much less than you'd think: 5 more QB OVR came to 0.2 wins. The whole lineup's OVR tracked wins far better than the QB's (correlation 0.48 against 0.16), so spread your money and your trades across the lineup instead of chasing one star.

Evolution in Franchise

A player keeps his name, number, contract and stats when he evolves; only the species changes, and his ratings with it. There are three ways it happens:

A first season saw about 50 evolutions per league. The most common:

FromToHow/ league
GligarGligarGliscorGliscorbreakout1.8
ChanseyChanseyBlisseyBlisseybreakout1.7
LickitungLickitungLickilickyLickilickybreakout1.4
BonslyBonslySudowoodoSudowoodobreakout1.1
HippopotasHippopotasHippowdonHippowdonlevel1.0
FlaaffyFlaaffyAmpharosAmpharoslevel0.9
ShieldonShieldonBastiodonBastiodonlevel0.9
BronzorBronzorBronzongBronzonglevel0.8
BayleefBayleefMeganiumMeganiumlevel0.8
LombreLombreLudicoloLudicolobreakout0.7

Starters who evolve if traded

On the gyms' starting lineups. Trade for one and he arrives evolved, but expect to pay for the evolved form.

Growth: tiers, XP and age

Every player has a hidden tier that multiplies the XP he earns. A rookie's tier shows after 6 games (or full scouting). A breakout season can lift a tier; a ruined one can drop it, but never more than one step below where he came in.

TierHow commonXP
Poké60%×1
Great28%×1.25
Ultra10%×1.5
Master2%×2
AgeXP
23 or younger×1.15
24–26×1
27–29×0.7
30–32×0.4
33+×0.25

XP comes from every snap (17 a snap, 19 for linemen), production, the result (128 for a win, 43 for a loss), each weekly goal met (300), the season goal (2,550) and practice. Training camp adds 3,400 XP at 23 or younger, 2,100 at 24–25, 1,300 at 26–28 and 500 after that. Simmed games count the same as played ones. A young Master-tier player is the best long-term asset in the game: double XP on top of the youth bonus.

Aging and retirement

Nothing fades until a position's peak age; after it, Speed drops by the yearly rate shown, Attack, Defense and HP by a little over half that, and the special stats slower still. The last column is the age at which the yearly chance of retiring reaches one in two: lower for stars and Legendaries, higher for weak or unsigned players.

PositionPeak toSpeed / yr50% retire
Quarterback322.0%36
Halfback274.0%31
Fullback283.0%32
Slot receiver293.0%33
Wide receiver293.0%33
Tight end302.5%34
Offensive line311.5%36
Defensive end292.5%33
Nose tackle301.5%34
Defensive tackle301.8%34
Outside linebacker292.8%33
Inside linebacker302.2%34
Middle linebacker302.2%34
Cornerback293.5%33
Safety302.8%34
Kicker331.2%39

Running backs fade first and fastest; kickers and quarterbacks last longest. Aging can be turned off in custom rules: then nobody gets older past his prime or retires.

Cap and contracts

What the best player in his prime (OVR 95+) asks for, by position. Legendaries cost 1.3× more.

PositionShare of capSalary
Quarterback17%$42.5M
Defensive end12%$30.0M
Wide receiver11.5%$28.8M
Outside linebacker11%$27.5M
Defensive tackle10%$25.0M
Cornerback9.5%$23.8M
Offensive line9%$22.5M
Nose tackle7%$17.5M
Middle linebacker7%$17.5M
Slot receiver7%$17.5M
Safety6.5%$16.3M
Tight end6.5%$16.3M
Inside linebacker6%$15.0M
Halfback5.5%$13.8M
Fullback2%$5.0M
Kicker2%$5.0M

Bringing your builder team

"Bring your team" puts a Gen 1–4 lineup from the builder on a gym and signs every player at his plain market value. That is where the cap bites. We brought the best lineups our optimizer finds into a league:

Lineup broughtStarters' OVRStarters costWhole rosterOver the cap by
Best original 151, no Legendaries90$390.4M$451.2M$201.2M
Best Gen 1–4, no Legendaries94$441.0M$500.3M$250.3M
Best Gen 1–4 with 3 Legendaries94$471.3M$529.7M$279.7M

A dream team costs about twice the cap, so with the cap on you would cut most of it before Week 1. Two ways around it: bring a team with a few stars and solid starters elsewhere (the cap leaves roughly $8.3M per starter once the backups are paid), or set the salary cap to Off in custom rules, where nothing is blocked and only the CPU teams still budget to it. To check how good a lineup is before you bring it, paste its link into the team rater.

Questions

How do I start a Franchise?

Open ALL-22 PRO and pick FRANCHISE on the title screen, or go straight to all22pokemon.com/franchise. You can take over any of the 32 gyms (keep its name and colors or pick your own), bring a Gen 1–4 team you built in the builder, or start with a Fantasy Draft.

Can I bring my own team into Franchise?

Yes, a lineup of Gen 1–4 Pokémon (#1–493) from the builder. It replaces a gym's 22 starters and kicker, and every player signs at his plain market value with nothing guaranteed. A strong team costs far more than the $250M cap: our best Gen 1–4 lineup without Legendaries comes to about $500.3M for the whole roster ($441.0M of it for the starters). With the cap on you have to cut your way under it by Week 1; with the cap off in custom rules nothing is blocked.

Are there Legendaries in Franchise?

A new league starts with none. Each Legendary is one of a kind in a league, and the market prices one at 1.3× a normal player. A brought team may include them, each once.

Do Pokémon evolve in Franchise?

Yes, three ways: at their real level for level evolutions, when they are traded for trade evolutions (Kadabra → Alakazam, Machoke → Machamp, Graveler → Golem and Haunter → Gengar and 14 more), and on a breakout for stone and friendship evolutions. Branching lines let you pick the form; the CPU picks the one that fits the position best.

How many teams make the playoffs?

14 of the 32: seven from each conference (Kanto–Johto and Hoenn–Sinnoh). The regular season is 17 games over 18 weeks, and the final is the Indigo Bowl at a neutral field.

Can I play Franchise with friends?

Yes. Up to 32 people can share a league through an invite link, with live or slow drafts, chat and trade reviews. You need to sign in to play online.

Simulated with the game's own Franchise and ALL-22 PRO code as of October 15, 2026. If Franchise changes, these numbers can drift until we rerun them.