Gym 1 · Boulder Badge
Brock Pewter Rockers
Runs a lot more than an average coach, rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Omanyte at safety (31), Mankey at wide receiver (35), Machop at tight end (36).
Home / ALL-22 Pro
ALL-22 Pro is the Madden-style game inside All 22 Pokémon. You take the 22 you built through a region's eight gyms, the Elite Four and the Champion, and then a hidden game against the region's Legendaries. Here is every opponent in Kanto, Johto, Hoenn and Sinnoh: their full roster, how they call plays, and where they are weakest.
| # | Opponent | Style | Rated | Pass | Run | Def | Spd |
|---|---|---|---|---|---|---|---|
| 1 | Brock Pewter Rockers | Ground & Pound | 70 | 59 | 69 | 68 | 52 |
| 2 | Misty Cerulean Tide | Air Raid | 72 | 72 | 57 | 66 | 58 |
| 3 | Lt. Surge Vermilion Volts | Blitz Heavy | 73 | 64 | 60 | 63 | 65 |
| 4 | Erika Celadon Bloom | Balanced | 75 | 80 | 65 | 68 | 54 |
| 5 | Koga Fuchsia Shadows | Trick Plays | 76 | 76 | 62 | 70 | 58 |
| 6 | Sabrina Saffron Minds | Air Raid | 78 | 83 | 60 | 70 | 60 |
| 7 | Blaine Cinnabar Blaze | Air Raid | 80 | 73 | 61 | 68 | 60 |
| 8 | Giovanni Viridian Titans | Ground & Pound | 81 | 72 | 69 | 68 | 57 |
| E4 | Lorelei Icefall Glaciers | Balanced | 83 | 78 | 63 | 72 | 60 |
| E4 | Bruno Indigo Brawlers | Ground & Pound | 84 | 65 | 65 | 76 | 61 |
| E4 | Agatha Lavender Phantoms | Trick Plays | 86 | 85 | 61 | 72 | 63 |
| E4 | Lance Indigo Dragons | Air Raid | 88 | 76 | 68 | 71 | 60 |
| C | Blue Pallet Champions | Balanced | 89 | 76 | 70 | 73 | 67 |
| ? | Mewtwo Cerulean Cave Legends | Blitz Heavy | 95 | 84 | 64 | 68 | 67 |
Lowest number in each row is marked. Tap a name for its roster.
Gym 1 · Boulder Badge
Runs a lot more than an average coach, rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Omanyte at safety (31), Mankey at wide receiver (35), Machop at tight end (36).
Gym 2 · Cascade Badge
Throws a lot more than an average coach. Lowest scouting number: run. Weakest starters: Goldeen at defensive tackle (30), Omanyte at offensive line (34), Kabuto at defensive tackle (36).
Gym 3 · Thunder Badge
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: run. Weakest starters: Pikachu at outside linebacker (34), Machop at tight end (36), Pidgeotto at safety (38).
Gym 4 · Rainbow Badge
Rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Venonat at fullback (31), Gloom at safety (35), Weepinbell at outside linebacker (38).
Exeggutor67
Kangaskhan64
Victreebel55
Butterfree48
Lickitung50
Clefable49Gym 5 · Soul Badge
Calls play-action and trick plays often. Lowest scouting number: speed. Weakest starters: Gloom at offensive line (30), Venonat at fullback (31), Nidorina at offensive line (36).
Gym 6 · Marsh Badge
Throws a lot more than an average coach. Lowest scouting number: run. Weakest starters: Drowzee at offensive line (32), Wigglytuff at tight end (39), Meowth at slot receiver (40).
Gym 7 · Volcano Badge
Throws a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Vulpix at safety (30), Growlithe at outside linebacker (33), Mankey at tight end (33).
Gym 8 · Earth Badge
Runs a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Ekans at tight end (30), Koffing at outside linebacker (30), Meowth at safety (31).
Elite Four
Lowest scouting number: speed. Weakest starters: Kabuto at fullback (40), Wartortle at safety (41), Krabby at outside linebacker (41).
Elite Four
Runs a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Omanyte at safety (31), Mankey at halfback (41), Diglett at wide receiver (42).
Elite Four
Calls play-action and trick plays often, blitzes more than average, goes for it on fourth down. Lowest scouting number: run. Weakest starters: Nidorina at offensive line (36), Nidorino at outside linebacker (38), Slowpoke at offensive line (42).
Elite Four
Throws a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Pidgeotto at safety (38), Wartortle at offensive line (39), Farfetch’d at outside linebacker (40).
Dragonite67
Fearow58
Charmeleon46
Doduo47
Dragonair52
Rhyhorn62
Wartortle39
Poliwrath60
Gyarados72
Dodrio66
Parasect44
Beedrill46
Aerodactyl78
Scyther69
Pidgeotto38
Butterfree47Champion
Blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Nidoqueen at offensive line (59), Omastar at offensive line (60), Kabutops at inside linebacker (61).
Hidden bonus game
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: run. Weakest starters: Nidoqueen at offensive line (59), Kabutops at inside linebacker (61), Poliwrath at inside linebacker (62).
Unlocks once you beat the Champion. In the game: “An overwhelming presence stirs beyond the water. Legendary Pokémon have formed a team.”
| # | Opponent | Style | Rated | Pass | Run | Def | Spd |
|---|---|---|---|---|---|---|---|
| 1 | Falkner Violet Falcons | Air Raid | 70 | 69 | 61 | 62 | 58 |
| 2 | Bugsy Azalea Swarm | Trick Plays | 72 | 63 | 63 | 61 | 56 |
| 3 | Whitney Goldenrod Stampede | Ground & Pound | 73 | 82 | 67 | 64 | 52 |
| 4 | Morty Ecruteak Specters | Trick Plays | 75 | 71 | 68 | 61 | 56 |
| 5 | Chuck Cianwood Crushers | Ground & Pound | 76 | 73 | 65 | 72 | 51 |
| 6 | Jasmine Olivine Ironclads | Balanced | 78 | 75 | 64 | 65 | 53 |
| 7 | Pryce Mahogany Frost | Ground & Pound | 80 | 74 | 71 | 67 | 58 |
| 8 | Clair Blackthorn Dragons | Air Raid | 81 | 84 | 58 | 73 | 53 |
| E4 | Will Indigo Psychics | Air Raid | 83 | 84 | 69 | 66 | 54 |
| E4 | Koga Indigo Ninjas | Trick Plays | 84 | 69 | 73 | 70 | 55 |
| E4 | Bruno Indigo Brawlers | Ground & Pound | 86 | 86 | 67 | 76 | 53 |
| E4 | Karen Indigo Nightfall | Blitz Heavy | 88 | 81 | 66 | 64 | 62 |
| C | Lance Dragon's Den | Balanced | 89 | 85 | 76 | 75 | 58 |
| ? | Ho-Oh Tin Tower Legends | Blitz Heavy | 95 | 83 | 73 | 75 | 65 |
Lowest number in each row is marked. Tap a name for its roster.
Gym 1 · Zephyr Badge
Throws a lot more than an average coach, rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Teddiursa at outside linebacker (31), Natu at slot receiver (38), Dunsparce at offensive line (41).
Gym 2 · Hive Badge
Calls play-action and trick plays often, rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Pineco at fullback (32), Ledyba at safety (33), Bayleef at outside linebacker (39).
Gym 3 · Plain Badge
Runs a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Hoothoot at safety (28), Snubbull at outside linebacker (28), Flaaffy at fullback (29).
Gym 4 · Fog Badge
Calls play-action and trick plays often. Lowest scouting number: speed. Weakest starters: Spinarak at tight end (18), Hoothoot at safety (28), Snubbull at outside linebacker (28).
Gym 5 · Storm Badge
Runs a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Tyrogue at outside linebacker (17), Corsola at safety (40), Magby at halfback (41).
Gym 6 · Mineral Badge
Rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Chinchou at halfback (29), Flaaffy at safety (32), Corsola at inside linebacker (40).
Gym 7 · Glacier Badge
Runs a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Swinub at fullback (22), Chinchou at outside linebacker (28), Smoochum at safety (35).
Gym 8 · Rising Badge
Throws a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Flaaffy at safety (32), Larvitar at halfback (33), Chinchou at slot receiver (39).
Elite Four
Throws a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Snubbull at outside linebacker (28), Teddiursa at tight end (28), Unown at outside linebacker (30).
Elite Four
Calls play-action and trick plays often, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Houndour at outside linebacker (31), Magby at tight end (32), Ledyba at safety (33).
Elite Four
Runs a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Corsola at safety (40), Larvitar at offensive line (41), Aipom at outside linebacker (42).
Elite Four
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Houndour at outside linebacker (31), Corsola at safety (40), Quilava at outside linebacker (40).
Champion
Blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Azumarill at outside linebacker (37), Corsola at inside linebacker (40), Croconaw at outside linebacker (42).
Hidden bonus game
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Stantler at outside linebacker (51), Gligar at outside linebacker (52), Granbull at inside linebacker (54).
Unlocks once you beat the Champion. In the game: “A rainbow shimmers over the old tower. Legendary Pokémon have formed a team.”
| # | Opponent | Style | Rated | Pass | Run | Def | Spd |
|---|---|---|---|---|---|---|---|
| 1 | Roxanne Rustboro Boulders | Ground & Pound | 70 | 70 | 61 | 66 | 52 |
| 2 | Brawly Dewford Breakers | Ground & Pound | 72 | 69 | 61 | 63 | 54 |
| 3 | Wattson Mauville Dynamos | Air Raid | 73 | 69 | 69 | 62 | 57 |
| 4 | Flannery Lavaridge Inferno | Blitz Heavy | 75 | 70 | 71 | 62 | 51 |
| 5 | Norman Petalburg Pride | Balanced | 76 | 66 | 56 | 62 | 59 |
| 6 | Winona Fortree Skyhawks | Air Raid | 78 | 69 | 73 | 67 | 62 |
| 7 | Tate & Liza Mossdeep Eclipse | Trick Plays | 80 | 82 | 67 | 71 | 57 |
| 8 | Wallace Sootopolis Surge | Air Raid | 81 | 78 | 59 | 66 | 60 |
| E4 | Sidney Ever Grande Fangs | Blitz Heavy | 83 | 85 | 60 | 72 | 55 |
| E4 | Phoebe Ever Grande Spirits | Trick Plays | 84 | 80 | 69 | 67 | 53 |
| E4 | Glacia Ever Grande Glaciers | Balanced | 86 | 85 | 67 | 79 | 57 |
| E4 | Drake Ever Grande Dragons | Air Raid | 88 | 77 | 59 | 65 | 61 |
| C | Steven Ever Grande Steel | Balanced | 89 | 84 | 70 | 73 | 55 |
| ? | Rayquaza Sky Pillar Legends | Blitz Heavy | 95 | 81 | 70 | 69 | 65 |
Lowest number in each row is marked. Tap a name for its roster.
Gym 1 · Stone Badge
Runs a lot more than an average coach, rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Trapinch at tight end (29), Lileep at safety (32), Baltoy at safety (33).
Gym 2 · Knuckle Badge
Runs a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Meditite at safety (30), Corphish at inside linebacker (32), Slakoth at offensive line (32).
Gym 3 · Dynamo Badge
Throws a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Slakoth at defensive tackle (32), Swablu at safety (35), Electrike at slot receiver (35).
Gym 4 · Heat Badge
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Barboach at outside linebacker (26), Torchic at slot receiver (27), Shedinja at outside linebacker (29).
Gym 5 · Balance Badge
Lowest scouting number: run. Weakest starters: Zigzagoon at offensive line (19), Skitty at tight end (21), Whismur at fullback (24).
Gym 6 · Feather Badge
Throws a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Lombre at offensive line (33), Nuzleaf at outside linebacker (36), Beautifly at outside linebacker (38).
Gym 7 · Mind Badge
Calls play-action and trick plays often. Lowest scouting number: speed. Weakest starters: Kirlia at slot receiver (27), Meditite at outside linebacker (29), Baltoy at cornerback (30).
Gym 8 · Rain Badge
Throws a lot more than an average coach. Lowest scouting number: run. Weakest starters: Corphish at outside linebacker (29), Feebas at slot receiver (30), Lombre at safety (32).
Elite Four
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Gulpin at offensive line (26), Slakoth at offensive line (32), Baltoy at safety (33).
Elite Four
Calls play-action and trick plays often, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Shuppet at safety (19), Shedinja at outside linebacker (29), Duskull at offensive line (30).
Elite Four
Lowest scouting number: speed. Weakest starters: Snorunt at fullback (25), Spheal at offensive line (34), Carvanha at wide receiver (37).
Elite Four
Throws a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: run. Weakest starters: Beautifly at outside linebacker (38), Bagon at defensive end (38), Vibrava at halfback (40).
Champion
Blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Lileep at safety (32), Marshtomp at safety (36), Vibrava at cornerback (37).
Hidden bonus game
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Sharpedo at tight end (60), Breloom at outside linebacker (61), Swampert at inside linebacker (63).
Unlocks once you beat the Champion. In the game: “A green shape circles high above the old pillar. Legendary Pokémon have formed a team.”
| # | Opponent | Style | Rated | Pass | Run | Def | Spd |
|---|---|---|---|---|---|---|---|
| 1 | Roark Oreburgh Miners | Ground & Pound | 70 | 75 | 63 | 66 | 54 |
| 2 | Gardenia Eterna Thorns | Balanced | 72 | 76 | 68 | 63 | 55 |
| 3 | Maylene Veilstone Fists | Ground & Pound | 73 | 76 | 63 | 66 | 60 |
| 4 | Crasher Wake Pastoria Waves | Blitz Heavy | 75 | 77 | 58 | 64 | 56 |
| 5 | Fantina Hearthome Haunts | Trick Plays | 76 | 67 | 67 | 79 | 57 |
| 6 | Byron Canalave Bulwark | Ground & Pound | 78 | 78 | 77 | 71 | 50 |
| 7 | Candice Snowpoint Blizzard | Balanced | 80 | 81 | 69 | 67 | 59 |
| 8 | Volkner Sunyshore Sparks | Air Raid | 81 | 77 | 69 | 66 | 65 |
| E4 | Aaron Lily of the Valley Swarm | Trick Plays | 83 | 73 | 78 | 71 | 59 |
| E4 | Bertha Valley Quakes | Ground & Pound | 84 | 83 | 74 | 74 | 55 |
| E4 | Flint Valley Flames | Air Raid | 86 | 87 | 75 | 73 | 62 |
| E4 | Lucian Valley Minds | Air Raid | 88 | 87 | 67 | 74 | 63 |
| C | Cynthia Sinnoh Champions | Balanced | 89 | 75 | 76 | 74 | 67 |
| ? | Arceus Spear Pillar Legends | Blitz Heavy | 95 | 80 | 70 | 69 | 72 |
Lowest number in each row is marked. Tap a name for its roster.
Gym 1 · Coal Badge
Runs a lot more than an average coach, rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Glameow at safety (31), Gible at fullback (35), Bibarel at safety (39).
Gym 2 · Forest Badge
Rarely blitzes, punts on fourth down. Lowest scouting number: speed. Weakest starters: Turtwig at tight end (26), Budew at safety (28), Riolu at fullback (30).
Gym 3 · Cobble Badge
Runs a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Bidoof at fullback (26), Croagunk at offensive line (27), Riolu at inside linebacker (31).
Gym 4 · Fen Badge
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Shellos at offensive line (23), Piplup at inside linebacker (25), Croagunk at tight end (29).
Gym 5 · Relic Badge
Calls play-action and trick plays often. Lowest scouting number: speed. Weakest starters: Riolu at tight end (31), Drifloon at wide receiver (38), Mime Jr. at safety (38).
Gym 6 · Mine Badge
Runs a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Croagunk at tight end (29), Combee at wide receiver (31), Gible at defensive end (32).
Gym 7 · Icicle Badge
Lowest scouting number: speed. Weakest starters: Shellos at fullback (23), Piplup at safety (26), Happiny at offensive line (28).
Gym 8 · Beacon Badge
Throws a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Luxio at offensive line (34), Buneary at safety (36), Staravia at outside linebacker (40).
Elite Four
Calls play-action and trick plays often. Lowest scouting number: speed. Weakest starters: Croagunk at tight end (29), Skorupi at outside linebacker (37), Stunky at outside linebacker (39).
Elite Four
Runs a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Gible at safety (21), Bonsly at inside linebacker (39), Cranidos at outside linebacker (45).
Elite Four
Throws a lot more than an average coach, blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Croagunk at offensive line (27), Happiny at offensive line (28), Riolu at tight end (31).
Elite Four
Throws a lot more than an average coach. Lowest scouting number: speed. Weakest starters: Glameow at outside linebacker (34), Mime Jr. at safety (38), Staravia at halfback (44).
Champion
Blitzes more than average, goes for it on fourth down. Lowest scouting number: speed. Weakest starters: Spiritomb at offensive line (59), Toxicroak at outside linebacker (60), Mismagius at safety (61).
Hidden bonus game
Blitzes far more than average, goes for it on fourth down. Lowest scouting number: defense. Weakest starters: Mesprit at inside linebacker (64), Mismagius at cornerback (65), Manaphy at inside linebacker (66).
Unlocks once you beat the Champion. In the game: “Time and space shimmer at the summit. Legendary Pokémon have formed a team.”
Pro turns each player's base stats into football ratings: power, anchor (holding ground), hands, arm, agility and toughness. Every one of them is multiplied by 0.75 + 0.35 × the player's position fit. A Pokémon with fit 90 plays at 1.065×; the same Pokémon at a spot where its fit is 50 plays at 0.925×, about 15% weaker at everything except speed. Speed comes mostly from the Speed stat, with fit adding up to 8%.
A few types get a small edge on top: Electric runs 3% faster, Fighting hits 6% harder, Rock and Steel hold their ground 6% better, and Psychic throws 5% harder. The kicker is graded on Special Attack, Attack and Speed.
So the lineup with the higher Team Score is also the stronger Pro team. Paste yours into the team rater to find the weak spots and the best way to arrange the same 22.
The game tunes every opponent so the league gets harder in order. Its own notes for Kanto, with a standard All-22 left on autopilot: about 16 points better than Brock and Misty, 10 better than Lt. Surge and Erika, 3 better than Giovanni and Lorelei, about even with Bruno, 1.5 to 2.5 points worse than Agatha and Lance, 7 worse than Blue and 10 worse than the Legends. The jump is the Elite Four: from there on a lineup with weak spots starts losing.
The difficulty setting changes only the computer team: on Rookie it tackles a little worse and its quarterback reads slower; on All-Madden it tackles better and reads faster. Your own players are the same at every setting.