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All 22 Pokémon formations: 3-4 vs 4-3, fullback vs slot

The game has four formations: a 3-4 or 4-3 defense with a fullback or slot offense. We scored every pool, every region and thousands of simulated challenge runs in all four with the game's own Team Score. Short answer: in both challenges pick 3-4 defense, slot offense, and don't expect more than a few points from it either way.

Already have a team? The rater tries your 22 in all four formations →

Which formation wins the challenges

10,000 simulated 17–0 runs, 10,000 Retro runs and 2,000 151 Challenge draws per formation, with the same rolls for every formation. Best in bold.

Formation3-4
Fullback
3-4
Slot
4-3
Fullback
4-3
Slot
17–0 Challenge: average Team Score917.2919.5916.2918.9
17–0 Challenge: chance of 17–016.1%16.6%15.9%16.5%
Retro: average Team Score901.4903.0901.4902.9
Retro: chance of 17–011.4%11.7%11.5%11.7%
151 Challenge: average Team Score803.8808.5795.4799.4
151 Challenge: best (or tied) for that draw24%72%2%10%

The 17–0 and Retro runs pick like a careful player: each round, the Pokémon and open spot that beat a typical roll at that spot by the most, weighted by how much the spot counts. No rerolls are used, so real runs that spend them score a bit higher. The 151 Challenge rows place the 22 rolled Pokémon as well as they can go once all are known, which is the most any placement can get.

The best team in every formation

Team Score of the best possible lineup from each pool in each formation; the small number is the average fit of the 22 starters, which decides it when several formations reach the 1000 cap. Builder and challenge pools on the 151 or 17–0 scale as in the game; single regions on the 17–0 scale.

Pool3-4
Fullback
3-4
Slot
4-3
Fullback
4-3
Slot
Builder default (original 150)1000 71.01000 70.81000 70.71000 70.8
Original 151 + Legendaries1000 72.21000 72.71000 72.41000 72.7
17–0 pool, up to 3 Legendaries1000 85.41000 84.91000 85.31000 84.8
Retro pool, up to 3 Legendaries1000 80.11000 79.71000 80.31000 80.0
All 1,025, no Legendaries1000 83.31000 83.01000 83.41000 83.0
One region only, no Legendaries
Kanto931 71.0927 70.8924 70.7924 70.8
Johto856 66.7856 66.7864 67.4864 67.4
Hoenn900 69.6897 69.3905 70.1904 70.1
Sinnoh932 71.8930 71.7932 72.1930 71.4
Unova947 72.0949 72.2946 72.0947 72.1
Kalos855 67.3857 67.4840 66.6846 67.0
Alola960 73.1955 72.8957 73.1954 72.9
Galar933 71.7916 71.0930 71.5925 71.3
Paldea1000 79.51000 79.01000 79.21000 79.0

Johto, Hoenn and Sinnoh are the regions whose best team plays a 4-3; everywhere else the 3-4 is at least as good. The biggest gap is Kalos, 17 points between its best and worst formation. The full rosters are on best lineups and best team for every region.

What each formation changes

All 22 spots and each spot's share of its side of the Team Score. Highlighted rows change between the two choices.

Defense
Spot3-44-3
DE1DE Defensive end 11%DE Defensive end 11%
DE2DE Defensive end 11%DE Defensive end 11%
NTNT Nose tackle 10%DT Defensive tackle 8.5%
OLB1OLB Outside linebacker 8%OLB Outside linebacker 8%
OLB2OLB Outside linebacker 8%OLB Outside linebacker 8%
ILB1ILB Inside linebacker 9%MLB Middle linebacker 11%
ILB2ILB Inside linebacker 9%DT Defensive tackle 8.5%
CB1CB Cornerback 11%CB Cornerback 11%
CB2CB Cornerback 11%CB Cornerback 11%
S1S Safety 6%S Safety 6%
S2S Safety 6%S Safety 6%
Offense
SpotFullbackSlot
QBQB Quarterback 24%QB Quarterback 24%
HBHB Halfback 10%HB Halfback 10%
FBFB Fullback 4%SLOT Slot receiver 6%
WR1WR Wide receiver 9%WR Wide receiver 8.5%
WR2WR Wide receiver 9%WR Wide receiver 8.5%
TETE Tight end 7%TE Tight end 6%
LTOL Offensive line 7.4%OL Offensive line 7.4%
LGOL Offensive line 7.4%OL Offensive line 7.4%
COL Offensive line 7.4%OL Offensive line 7.4%
RGOL Offensive line 7.4%OL Offensive line 7.4%
RTOL Offensive line 7.4%OL Offensive line 7.4%

Both defenses field 11. The 3-4 has one big body in the middle (the nose tackle, mostly Weight) and two inside linebackers. The 4-3 trades those for two defensive tackles, who need Attack almost as much as Weight, and a middle linebacker worth 11%, as much as an end or a corner. On offense the only new job is the eleventh player: a fullback who blocks, or a slot receiver who runs.

Who plays the spots that change

Nose tackle or defensive tackle

Nose tackle: Weight 34%, HP 24%, Defense 22%, Attack 20%; type bonus Rock +4, Ground +4, Steel +3, Fighting +2. Defensive tackle: Weight 28%, Attack 26%, HP 20%, Defense 18%, Speed 8%; type bonus Rock +3, Ground +3, Steel +3, Fighting +3. Best non-Legendary fits from all 1,025 and from the original 151:

Nose tackle, all regions
1Iron HandsIron Hands95.7
2RhyperiorRhyperior93.0
3Great TuskGreat Tusk92.7
4BuzzwoleBuzzwole92.3
5UrsalunaUrsaluna91.4
Defensive tackle, all regions
1Iron HandsIron Hands92.1
2BuzzwoleBuzzwole91.1
3Great TuskGreat Tusk89.8
4RhyperiorRhyperior87.4
5StonjournerStonjourner86.9
Nose tackle, original 151
1GolemGolem83.7
2SnorlaxSnorlax81.3
3RhydonRhydon81.0
4DragoniteDragonite74.9
5GyaradosGyarados72.0
Defensive tackle, original 151
1GolemGolem78.4
2RhydonRhydon76.7
3DragoniteDragonite75.1
4SnorlaxSnorlax75.0
5GyaradosGyarados72.2

Inside linebacker or middle linebacker

Inside linebacker: Attack 30%, Defense 28%, HP 20%, Speed 14%, Sp. Def 8%; type bonus Fighting +4, Dark +3, Ground +2. Middle linebacker: Attack 28%, Defense 24%, HP 18%, Speed 16%, Sp. Def 14%; type bonus Fighting +4, Dark +3, Ground +2. Best non-Legendary fits from all 1,025 and from the original 151:

Inside linebacker, all regions
1BuzzwoleBuzzwole84.6
2Great TuskGreat Tusk83.0
3SlakingSlaking81.8
4Iron HandsIron Hands81.6
5RhyperiorRhyperior77.2
Middle linebacker, all regions
1BuzzwoleBuzzwole80.0
2SlakingSlaking78.9
3Great TuskGreat Tusk78.8
4Iron HandsIron Hands77.6
5Roaring MoonRoaring Moon76.6
Inside linebacker, original 151
1RhydonRhydon70.1
2DragoniteDragonite69.9
3GolemGolem68.1
4MachampMachamp65.1
5GyaradosGyarados64.7
Middle linebacker, original 151
1DragoniteDragonite69.5
2RhydonRhydon65.3
3GyaradosGyarados64.9
4GolemGolem64.5
5MachampMachamp64.0

Fullback or slot receiver

Fullback: Attack 28%, Defense 26%, Weight 26%, HP 20%; type bonus Rock +4, Ground +4, Fighting +3, Normal +2. Slot receiver: Speed 48%, Attack 16%, Sp. Def 14%, Sp. Atk 12%, HP 10%; type bonus Electric +4, Flying +3, Fairy +2. Best non-Legendary fits from all 1,025 and from the original 151:

Fullback, all regions
1Iron HandsIron Hands95.8
2BuzzwoleBuzzwole94.9
3RhyperiorRhyperior94.4
4Great TuskGreat Tusk93.2
5StonjournerStonjourner91.7
Slot receiver, all regions
1Flutter ManeFlutter Mane82.3
2PheromosaPheromosa81.2
3DragapultDragapult81.0
4JolteonJolteon79.2
5Iron BoulderIron Boulder79.2
Fullback, original 151
1GolemGolem84.7
2RhydonRhydon83.3
3SnorlaxSnorlax78.8
4DragoniteDragonite75.9
5MachampMachamp71.8
Slot receiver, original 151
1JolteonJolteon79.2
2AerodactylAerodactyl77.4
3ElectrodeElectrode72.1
4AlakazamAlakazam70.6
5RaichuRaichu69.7

Formations in ALL-22 Pro

The 56 opponents in the ALL-22 Pro league line up like this: 3-4 defense, fullback offense 24, 3-4 defense, slot offense 11, 4-3 defense, fullback offense 7, 4-3 defense, slot offense 14. For which plays work against them, see ALL-22 Pro strategy.

Questions

Which formation is best in All 22 Pokémon?

There is no big winner. Measured with the game's Team Score, the gap between the best and worst of the four formations is under 10 points for most pools (up to 17 for a single region). In simulated 17–0 Challenge runs 3-4 defense, slot offense averages highest, 3.3 points ahead of the worst, which is worth 0.7 percentage points of 17–0 chance. In the 151 Challenge 3-4 defense, slot offense averages 13.1 points more than the weakest choice.

What is the difference between 3-4 and 4-3 in All 22 Pokémon?

Only three defensive spots change. In the 3-4 you have a nose tackle (10% of the defense) and two inside linebackers (9% each). In the 4-3 the nose tackle and one inside linebacker become defensive tackles (8.5% each) and the other inside linebacker becomes a middle linebacker (11%). Defensive ends, outside linebackers, cornerbacks and safeties are the same in both.

Fullback or slot offense?

The slot offense swaps the fullback (4% of the offense, a heavy blocker) for a slot receiver (6%, mostly Speed), and takes half a point from each wide receiver and one from the tight end. In random draws slot usually comes out a little ahead: 3-4 with slot was the best of the four (or tied) in 72% of simulated 151 Challenge draws.

Can I change formation during a challenge?

In the builder, yes, any time: your players keep their spots on the field and only the jobs of the changed spots switch. In the 17–0 and 151 Challenges you set the formation before round 1 and it locks once the run starts. If you already have a team, paste its link into our team rater: it tries the same 22 in all four formations and tells you which scores best.